caramida: (mg)
posted by [personal profile] caramida at 12:06pm on 20/03/2009 under , , ,
I realize that it's late notice, and I've not had any takers yet, but I'm still looking for three/four people to play a Mouse Guard one-shot tomorrow. I'd like to run this adventure through its paces once before I have to run it at the Endgame Minicon. Experience not necessary, only interest. If you're not available/interested, do you know anyone you might send my way?

Ok. Off to grab nibbles. I love nibbles!

...Mouse Guard is a stripped down version if Burning Wheel, and, I'm told a good introduction to many concepts therein. ...if that helps.
caramida: (paranoia)
posted by [personal profile] caramida at 10:15am on 16/10/2007 under , , , ,
I just submitted a proposal for the following game to Endgame for their Minicon this coming Saturday.
Game System: ParanoiaXP
Scenario Name: Diplomatic Impugnities
GM: Brian Williams
Variations: What is your Security Clearance Citizen?
Power Level: See Above.
Number of Players: 6
Characters provided? Yes

Description: The Ambassador is here! Congratulations Troubleshooters! You have been offered the privilege of safeguarding the Ambassador of, um, Alpha Complex to, um, Alpha Complex! Protect him from Communists, Mutants, Traitors, Secret Society Members, and evil agents from other cit... from far of Sectors of Alpha Complex. Pay no attention to the strange and possibly treasonous practices of the Ambassador and his staff as they visit Alpha Complex from far Alpha Complex. Friend Computer expects that every clone will do his duty!

An original Adventure from Brick Snowflake Productions.
This will be a draft playtest adventure. If it goes well enough, I'll propose it for DunDraCon, sharpen it up, perhaps playtest it again during the winter break, and run it at DDC08. You guys should take a couple hours out of your Saturday and come on down to Endgame. It will be an unforgettable experience.

P.S. I need a Paranoia icon. The Computer is Your Friend
Music:: If You're Happy and You Know It
location: OAK Sector, Alpha Complex
Mood:: 'mandatorily happy' mandatorily happy
caramida: (Default)
posted by [personal profile] caramida at 08:34am on 02/08/2007 under , , ,
If you've ever played in a mystery, horror, or Call of Cthulhu-style horror-mystery game, you may have encountered out-of-game frustration when something as simple as a single failed die roll has left you without a vital clue needed to keep the story rolling. Either players are forced to fumble around in the dark for ages, or the GM has to risk the perception of railroading by making certain the players get the clue (and get back on track, never mind the railroad metaphor) so as to bring the game to the next scene, or the terrifying conclusion, or whatever is next.

[livejournal.com profile] robin_d_laws posted a useful example of play for his GUMSHOE system, describing how the system works to prevent annoying dead-end delays in investigative mystery games.

Pretty useful, if you've been curious about GUMSHOE, but haven't had a chance to see how it actually works.
Music:: The Nutcracker Suite, by P.I.Tchaikovsky
location: home, on the couch
caramida: (star wars)
posted by [personal profile] caramida at 03:16pm on 27/04/2007 under , , , ,
Below the cut is the updated information I posted for the newly changing Thursday-night Star Wars game. We're transitioning from the traditional ragtag Rebel campaign into the following:

Read more... )
location: at the office where, damn, it's nice outside
Mood:: 'happy' happy
Music:: When I was just a little girl, I asked my mother, what will I be?
caramida: (rpg)
posted by [personal profile] caramida at 03:11pm on 27/02/2007 under , ,
I'm still looking to run Star Wars: A Thin Line on Thursdays at Endgame. Unfortunately, as yet, nobody has been able to come by and play yet. Nonetheless, I'll be at Endgame to pimp the setting, talk about character generation and perhaps run an introductory adventure for any players ready to do so.

If there's anyone else who might be interested in playing, and is free on Thursday evenings to be in Oakland, do give me a shout, because I'd love to net a couple more players.

Cheers,

~B

p.s. I have this wicked cool idea for the in-game use of all those SW starship minis I've been collecting.
location: bcc homework lab (where I don't usually do actual homework)
caramida: (Default)
posted by [personal profile] caramida at 06:44am on 13/01/2007 under , , ,
Game System: The Essoterrorists (GUMSHOE System)
Scenario Name: OPERATION SLAUGHTERHOUSE
GM: [livejournal.com profile] caramida
Variations: None
Power Level: N/A
Number of Players: (up to) 3 Seats Available (hint, hint) ;)
Characters provided? Yes
Date/Time: 13JAN/1000PST

Description: The Essoterrorists are a world-wide conspiracy of cultists dedicated to undermining objective reality. By weakening the barriers of rational thought, making the world seem more senseless and insane, the Essoterrorists work to rend the fabric of shared consensus in order to let the monsters in. Their ultimate ends are shrouded in mystery, but there exists a counter-conspiracy dedicated to preventing the from turning daily life into an unremitting horror nightmare. You are members of this counter-conspiracy, elite, highly-trained investigators standing firm, protecting the rest of the world from terror and insanity. You are the thin line, and only you can find and stop the Essoterrorists.
location: home
Music:: Don't Want to Be Lonely No More, by Rob Thomas (grrr)
caramida: (starwars)
So, I walked into my FLGS (Engdame, btw) with tasty birthday gift cards buring a hole in my pocket (thank you to [livejournal.com profile] jenderqueer and LA&B!), looking to see what I might find.

I'm a geek. )
Music:: Imperial March, by John Williams
location: arbeite (where my boss is an imposing figure in black)
Mood:: 'goofy' goofy

September

SunMonTueWedThuFriSat
        1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14
 
15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
 
26 27
 
28
 
29
 
30