caramida: (Default)
caramida ([personal profile] caramida) wrote2007-08-02 08:34 am
Entry tags:

Investigation is Key

If you've ever played in a mystery, horror, or Call of Cthulhu-style horror-mystery game, you may have encountered out-of-game frustration when something as simple as a single failed die roll has left you without a vital clue needed to keep the story rolling. Either players are forced to fumble around in the dark for ages, or the GM has to risk the perception of railroading by making certain the players get the clue (and get back on track, never mind the railroad metaphor) so as to bring the game to the next scene, or the terrifying conclusion, or whatever is next.

[livejournal.com profile] robin_d_laws posted a useful example of play for his GUMSHOE system, describing how the system works to prevent annoying dead-end delays in investigative mystery games.

Pretty useful, if you've been curious about GUMSHOE, but haven't had a chance to see how it actually works.
ext_40143: (Default)

Re: You are correct, sir.

[identity profile] caramida.livejournal.com 2007-08-08 06:26 pm (UTC)(link)
I'll see what I can do!
ext_369699: (Default)

Re: You are correct, sir.

[identity profile] name-redacted.livejournal.com 2007-08-08 06:30 pm (UTC)(link)
Awesome. Don't worry about it if it's too much of a hassle to get it before Sunday, I'll be gone all next week anyway.

Thanks again!