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posted by [identity profile] caramida.livejournal.com at 09:11pm on 06/12/2006
Yes, your GMing is a large part of what makes KAP so appealing. I'm having a great time playing.

No, I don't want to spoil the surprise. Although I do think I'd be able to resist peeking ahead, I don't think I could run the game well without having an idea what is coming ahead, which is precisely why my mental gymnastics went nowhere, and I ended up diving into SW inspired mania instead.
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posted by [identity profile] name-redacted.livejournal.com at 11:39pm on 06/12/2006
Yes, your GMing is a large part of what makes KAP so appealing. I'm having a great time playing.

Uh huh. That and three more manors will make you a banneret ;-)

To be honest, I have my doubts about Star Wars. The system (assuming you're using the old WEG d6 version) is pretty whacky, and it's hard to capture the right tone. And obviously, we'd have to start all over, campaign-wise (not a bad thing). And I think we'd need to be clear about the campaign direction before we started, and have a group chargen session, to avoid some of the mistakes from last time.

Personally, I was really intrigued by Interstellar Wars and had my hopes pegged on that (assuming that Heart & Sol was lost like a misjumped far trader)
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posted by [identity profile] caramida.livejournal.com at 12:02am on 07/12/2006
When done right (alas, I have yet to consistently do it, but I've seen it done), d6 WEG is the best system I've seen for capturing the feel of the game.

Interstellar Wars is a great idea, and I'd even have fun re-examining Heart & Sol, but I've not been able to come up with a good solid story arch to make a good campaign of the former, and I've not yet figured out how to revive the latter in any way that is meaningful. I do regret the last bit, because I know that players had a good time with it. It is unfortunate that the length of time a campaign lasts with me running is inversely proportional to the amount of time and energy I have invested in said game. :-/
 
posted by (anonymous) at 12:07am on 07/12/2006
er... a story arc, that is...
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posted by [identity profile] name-redacted.livejournal.com at 12:25am on 07/12/2006
I understand. It's tough to recreate a cinematic pace of events around a gaming table, and it's tough to willingly suspend your disbelief to recreate some of the dopier aspects of Star Wars, particularly when there are powergamers at the table...

Given that I don't think we ever really hit the main arc in H&S, I'm not sure that I can offer much advice on salvaging it. As much as I loved playing Don Francisco, I have to be realistic about it.

I'd be happy to sit down with you sometime over the hiatus/school break and hash out story ideas. But the best suggestion I can make is, as much as possible, rely on professionals! It's hard enough to write a single, coherent adventure, much less a whole campaign. And it's just too damned much work for those of us trying to also balance jobs and/or school, friends, sigots, and other interests.

That's why I stole liberally from Masks and a few other places for Southern Exposure, and why GPC is going so well. Given that we've already gotten around 50 hours of gaming out of GPC, and are maybe 10% of the way through it, $50 is a real entertainment bargain!

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