I understand. It's tough to recreate a cinematic pace of events around a gaming table, and it's tough to willingly suspend your disbelief to recreate some of the dopier aspects of Star Wars, particularly when there are powergamers at the table...
Given that I don't think we ever really hit the main arc in H&S, I'm not sure that I can offer much advice on salvaging it. As much as I loved playing Don Francisco, I have to be realistic about it.
I'd be happy to sit down with you sometime over the hiatus/school break and hash out story ideas. But the best suggestion I can make is, as much as possible, rely on professionals! It's hard enough to write a single, coherent adventure, much less a whole campaign. And it's just too damned much work for those of us trying to also balance jobs and/or school, friends, sigots, and other interests.
That's why I stole liberally from Masks and a few other places for Southern Exposure, and why GPC is going so well. Given that we've already gotten around 50 hours of gaming out of GPC, and are maybe 10% of the way through it, $50 is a real entertainment bargain!
Re: Mental gymnastics
Given that I don't think we ever really hit the main arc in H&S, I'm not sure that I can offer much advice on salvaging it. As much as I loved playing Don Francisco, I have to be realistic about it.
I'd be happy to sit down with you sometime over the hiatus/school break and hash out story ideas. But the best suggestion I can make is, as much as possible, rely on professionals! It's hard enough to write a single, coherent adventure, much less a whole campaign. And it's just too damned much work for those of us trying to also balance jobs and/or school, friends, sigots, and other interests.
That's why I stole liberally from Masks and a few other places for Southern Exposure, and why GPC is going so well. Given that we've already gotten around 50 hours of gaming out of GPC, and are maybe 10% of the way through it, $50 is a real entertainment bargain!